

- #Deleting seams in cheetah3d how to#
- #Deleting seams in cheetah3d pdf#
- #Deleting seams in cheetah3d upgrade#
- #Deleting seams in cheetah3d series#
Is there a reason why my UV Map Image (viewing in the UV editor window) distorts when I click the "Edit" Texture button? does it need to "fit" in this window? it looks like its getting squished - BUT I'm not changing the size of my exported UV PDF when I save the JPG out of Photoshop. I feel like im one part modeler one part archeology explorer - just clicking and trying and hoping to "discover" the process. I've been through piles of examples/tips/books and no where did I ever know to click the "Edit" Texture button till I seen your example video (you did produce the smiley shirt video?) THANK YOU! I like most of the other features in Cheetah better.
#Deleting seams in cheetah3d how to#
I really would like to know HOW to do this, not have it done for me. How do I set up the Materials so that my logo goes to one mapped area, and the base material (wood, porcelain) goes to the rest of the object.Īnd please, attaching a file does not help.


How to I get out of the UV mapper mode? Do I have to UV map all surfaces, or just the ones I care about? If I map different surfaces, can I name them so I can manage them better? Let's say I want to add a logo image to a particular area of a cylinder. wish they had done that before I plunked $99 on Cheetah.

#Deleting seams in cheetah3d upgrade#
Sorry for the long explanation, but, since these tools are not covered in the help files I thought it might have some benefit to others.I like most aspects of Cheetah, but find the UV mapping incredibly frustrating.Ĭarrara offered me an upgrade for $50. I think you will find it will speed up your work flow and help organize your objects. If you haven't embraced these tools I encourage you to work through this example. Using the edge mode or poly mode, or using the Group Select tool (since it only works in poly mode) will result in the selection demonstrated in Fig 3. Therefore, selecting the shared point in point mode and then selecting the Select Group tool will result in the selection demonstrated in Fig2. Therefore, the colors are only contiguous in the point mode because they do not share an edge. In the second example (fig 2) the red poly's are connected by a single point. Please pay attention to the contiguous nature of things. Selection of these groups is easy and convenient. Since all of the red poly's are not contiguous the result is actually four groups on this plane. In the simple example below (fig 1), I disconnected the red poly's from the blue ones. It allows for easy management of the unique parts of the object without having to do splits and deletes. In my opinion, these tools seem to be a compliment and best used when disconnecting groups of poly's within a single object, such as a wall with a window and and window frame. Unlike the Select Group tool, this tool stays active and by holding the shift key one can continue to add additional groups to the selection (however, you must of corse de-select the tool to add discrete poly's to the selection). It is a "post-select" tool in that one first selects the Group Select tool (which automatically puts you into poly select mode) and as you select a poly it also selects all contiguous edges of your selection. This tool only appears to work in poly mode. In other words, you can continue to add to the selection by holding the shift key, however, to add another group one must re-select the Select Group tool again. This tool does not stay active after the selection. this selection is not random or guess work. The key message here is "contiguously connected".
#Deleting seams in cheetah3d series#
It is a "pre-select" tool in that one picks a single or series of points, edges or polys and then when you select the Select Group tool all contiguously connected points, edges or polys (depending on the mode you are in) will be selected. This tool works in point, edge and poly modes. Here are my discoveries and a bit of an example: I have played around with these tools and they do have good value. However, they are different (albeit still confusing to me). Click to alvordr - Thanks for the Archie - There seems to be little to no documentation on these tools.
